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sorry, but i'm in a hurry, so i let you to debate this.
That's not the problem. More CPU (and GPU) power allows us to have more realistic games, which is the main reason hardware keeps developing at the pace it does.kmtdk wrote:optimizing windows would decrease the need for such "high" processors ..
Relative to the Core2Quad 9xxx series it is not much more pricey. It costs ~$300 for the i7 920 on NewEgg.com, and in comparison to previous computer builds is really not that much.JackScott wrote: When prices come down, I'll certainly be buying a Core i7 machine for myself. Custom built, of course.
Damn, and I thought it was the Porn industry that was driving such technological advancements. After all, they're widely credited with being one of the main driving forces behind the adoption of the good ol' DVD format, and are frequently early adopters of new technology.JackScott wrote:That's not the problem. More CPU (and GPU) power allows us to have more realistic games, which is the main reason hardware keeps developing at the pace it does.kmtdk wrote:optimizing windows would decrease the need for such "high" processors ..
AFAIK the scheduler in Windows (Vista and all it's predecessors) treats all CPUs the same, which means in some situations it'll suck badly. For example, if there's 2 quad core chips and only 2 threads to run, then Vista could decide to run both threads on the same core and cause a "shared resources/hyperthreading" performance loss, or it could decide to run both threads on different cores in the same chip and miss out on the "I'm the only CPU in the chip that's running" turbo boost. A good scheduler could easily give 50% better performance than a Microsoft scheduler under certain loads...JackScott wrote:That's not the problem. More CPU (and GPU) power allows us to have more realistic games, which is the main reason hardware keeps developing at the pace it does.kmtdk wrote:optimizing windows would decrease the need for such "high" processors ..
I'll be waiting at least until Intel release their multi-processor chips (first quarter of next year?). The CPUs they have released are "single chip systems only" because they lack addition QuickPath interconnects needed for 2-way and 4-way systems; and there aren't any motherboards for it yet either. To be honest, I'm tempted to spend the extra $$$ and go for a 4-way motherboard with eight core chips, but I'm not sure I can wait that long (or that it'll fit my budget when it arrives).JackScott wrote:When prices come down, I'll certainly be buying a Core i7 machine for myself. Custom built, of course.
The problem with multithreading games is that pretty much everything a game needs to do happens on the same set of data structures.Brendan wrote: Most games are still mostly single threaded. The Turbo Boost feature might help games a little, but teaching game programmers how to write software would help a lot more (even for current dual and quad core systems).
AI algorithms only need to modify local data during their decision cycles, so if you don't touch the world state in that time, you can dedicate a core to each unit.Anything more than dual core is really superflous