Textcolor and Textbackground
Posted: Sun Jan 12, 2003 4:53 pm
i want to emulate the functions of textcolor and textbackground functions found in the borland conio files.
so far i have created a series of functions dat work, but cant seem to get it to work right when i add blink to the functions. i am testing under bochs.
the code is as follows:
denary to hex
int den2hex (int denary)
{
int lookuptable [] = {0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,
0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,
0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,
0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,
0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,
0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,0x60,0x61,0x61,0x63,0x64,0x65,0x66,
0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,
0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,
0x8B,0x8C,0x8D,0x8E,0x8F,0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,
0x9D,0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,
0xAF,0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,0xC0,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF,0xD0,0xD1,0xD2,
0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF,0xE0,0xE1,0xE2,0xE3,0xE4,
0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,
0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF};
int hex = 0;
if ((denary >= 0) && (denary <= 255)) {
hex = lookuptable [denary];
} else {
hex = lookuptable [8];
}
printf ("hex: %d\n", hex);
return hex;
}
Text background
void textbackground (int color)
{
int tmpcolor = 0;
switch (color) {
case BLACK: bgcolor = BASE * color;
break;
case BLUE: bgcolor = BASE * color;
break;
case GREEN: bgcolor = BASE * color;
break;
case CYAN: bgcolor = BASE * color;
break;
case RED: bgcolor = BASE * color;
break;
case MAGENTA: bgcolor = BASE * color;
break;
case BROWN: bgcolor = BASE * color;
break;
case LIGHTGRAY: bgcolor = BASE * color;
break;
default: bgcolor = 0;
}
tmpcolor = txtcolor + bgcolor;
printf ("tmpcolor: %d\n", tmpcolor);
textattrib = den2hex (tmpcolor);
printf ("color: %d\n", color);
printf ("textattrib: %d\n", textattrib);
}
Text color
void textcolor (int color)
{
int tmpcolor = 0;
txtcolor = color;
tmpcolor = txtcolor + bgcolor;
printf ("tmpcolor: %d\n", tmpcolor);
textattrib = den2hex (tmpcolor);
printf ("color: %d\n", color);
printf ("textattrib: %d\n", textattrib);
}
this seems to work for all colors which dont involve blink and when i add blink it dont seem to work correctly, beacuse it doesnt blink and the colors dont come out right.
if ne body cud help?
thnx
so far i have created a series of functions dat work, but cant seem to get it to work right when i add blink to the functions. i am testing under bochs.
the code is as follows:
denary to hex
int den2hex (int denary)
{
int lookuptable [] = {0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,
0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,
0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,
0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,
0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,
0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,0x60,0x61,0x61,0x63,0x64,0x65,0x66,
0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,
0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,
0x8B,0x8C,0x8D,0x8E,0x8F,0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,
0x9D,0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,
0xAF,0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,0xC0,
0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF,0xD0,0xD1,0xD2,
0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF,0xE0,0xE1,0xE2,0xE3,0xE4,
0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,
0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF};
int hex = 0;
if ((denary >= 0) && (denary <= 255)) {
hex = lookuptable [denary];
} else {
hex = lookuptable [8];
}
printf ("hex: %d\n", hex);
return hex;
}
Text background
void textbackground (int color)
{
int tmpcolor = 0;
switch (color) {
case BLACK: bgcolor = BASE * color;
break;
case BLUE: bgcolor = BASE * color;
break;
case GREEN: bgcolor = BASE * color;
break;
case CYAN: bgcolor = BASE * color;
break;
case RED: bgcolor = BASE * color;
break;
case MAGENTA: bgcolor = BASE * color;
break;
case BROWN: bgcolor = BASE * color;
break;
case LIGHTGRAY: bgcolor = BASE * color;
break;
default: bgcolor = 0;
}
tmpcolor = txtcolor + bgcolor;
printf ("tmpcolor: %d\n", tmpcolor);
textattrib = den2hex (tmpcolor);
printf ("color: %d\n", color);
printf ("textattrib: %d\n", textattrib);
}
Text color
void textcolor (int color)
{
int tmpcolor = 0;
txtcolor = color;
tmpcolor = txtcolor + bgcolor;
printf ("tmpcolor: %d\n", tmpcolor);
textattrib = den2hex (tmpcolor);
printf ("color: %d\n", color);
printf ("textattrib: %d\n", textattrib);
}
this seems to work for all colors which dont involve blink and when i add blink it dont seem to work correctly, beacuse it doesnt blink and the colors dont come out right.
if ne body cud help?
thnx