good source for graphics

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ILikeWhisky
Posts: 1
Joined: Tue Feb 04, 2025 7:40 am

good source for graphics

Post by ILikeWhisky »

Hi :D, after I finished implement graphics mode and play around with this

Code: Select all

https://wiki.osdev.org/Drawing_In_a_Linear_Framebuffer
But I got no ideas what to do next, so what should i do now
thewrongchristian
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Posts: 432
Joined: Tue Apr 03, 2018 2:44 am

Re: good source for graphics

Post by thewrongchristian »

ILikeWhisky wrote: Tue Feb 04, 2025 7:45 am Hi :D, after I finished implement graphics mode and play around with this

Code: Select all

https://wiki.osdev.org/Drawing_In_a_Linear_Framebuffer
But I got no ideas what to do next, so what should i do now
Why not write or port an existing graphics toolkit?

Perhaps port https://gitlab.com/bztsrc/smgui to your framebuffer?

If you want something more windowey, you could port http://microwindows.org/.

Personally, I just implemented a simple text terminal display output, which together with keyboard input, forms the basis of a simple TTY to use as a console. At the least, you want to implement a simple font renderer, so your kernel can output debug information to the display if required.
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