Nathan wrote:
Also show that every GameBoy Advance game is an OS, as you're always directly in contact with the hardware.
Your
definition of an operating system is flawed.
Nathan wrote:
You will never see a layer that will act like a OS when doing things for GBA, because of this that game development for this platform was a painful process.
I don't see how that can be considered a 'painful process'. The hardware of the GBA is so limited that it should be even easier to programme for the GBA than for MS-DOS.
Nathan wrote:
Then I want to know if everyone will like if I put some good tutorials about this, from the ground-up. And also, where I should put it on the wiki(because I don't know the right place for something like this).
I wouldn't mind it, but I'm not the one here to decide if this place is suitable or not either. If anything the ideal place would be the ARM-section as gravaera said.
Nathan wrote:
Take a look on my OSDev sample OS that I've posted:
viewtopic.php?p=178308#p178308That is as much an operating system as all the Hello World kernel samples spread around over the internet. It is a start to an operating system, but it's not an operating system, to be exact.
Regards,
Stephan J.R. van Schaik.