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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 7:26 am 
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mystran wrote:
What about the fact that I can only load a single module and then module manager refuces to do anything when I press enter.

It still moves the selection up and down, but that's it.



that might be due to a bug in the new dispatcher code. I guess i will simply remove the "-fast" image and only leave the "-nvidia" one... I only tested "-fast" with Qemu, which obviously seems less paranoiac about checks etc. Even loading "test" on -fast leads to the GPF you reported... since the module loader thread was affected, it has been killed and will no longer reply to load request the front end sends to it... ::)

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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 8:47 am 
Ok, let's make this clear: the "can only load one module" problem exists with each and every of the images mentioned in this thread, including the original, the -fast, and the -nvidia.


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 9:00 am 
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ouch. :-\

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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 9:16 am 
Ok, so, it seems maybe I was simply too impatient.

I now (with nvidia image) got iomanager to load (it took several minutes) and then tried loading the scalltest, which caused GURU intervention. Maybe this is the bug in bochs now?

Ok, have to check if there's a patch in Gentoo, or see if I can bother to compile bochs manually again.


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 10:02 am 
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mystran wrote:
Ok, so, it seems maybe I was simply too impatient.


Yep, chances are that you're experiencing the disk detection delays i'm trying to fix. If you head to log console (SHIFT+F3) while the testio module is loading, you will probably see that it's freezing on "detecting ide0" for a too long period. This can become excessively long if (for some reason), the kernel has not detected it was running within an emulator and set the clock to 1000Hz (which bochs can barely sustain)

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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 10:56 am 
not really.. I did switch to log, and it did progress quite steadily, just quite slowly..


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 11:26 am 
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if you can post (or send me at [email protected]) a snapshot of that guru-calling screen, it might help.

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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 3:18 pm 
Here we go.

edit: urg, failed the attachment for reason unknown.


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 3:21 pm 
something to note is that if I try to load the "mouse" module, then it starts fine, and reports mouse movement and everything fine, but I cannot load any futher modules. In fact, the ioman seems to be about the only module that allows loading other modules.


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 3:30 pm 
the "mouse" module, is also a defunct test module, and becuase of the way I tested the events and ports (infinte while loop), the init fuction will never return...so no other modules will be able to load :-[


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 3:33 pm 
some kind of documentation MIGHT be useful, you know ;)


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 Post subject: Re:Clicker 0.9.2 -- test your drawing skillz.
PostPosted: Fri Mar 25, 2005 3:51 pm 
I should have removed that module once i'd converted it to a fully fledged driver.

There is alot of documentation in the clicker wiki, although I believe Pype is having some problems with it loosing pages and such of late.


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