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 Post subject: Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Tue Dec 17, 2002 7:59 pm 
Hello EveryBody
I am Developing a Five In a Row Game with
help of Borland C++ Builder 5 Enterprise Edition
I use a lot of two-dimensional vectors.
How to access the vectors from C++ and from
the assembly code.
Verry Thankfull for Tip or Advice.
Sincerely
Urban Avierfj?rd(Alchemy727)
Visby,Gotland,Sweden
HomePage http://www.alchemy727.com


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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Tue Dec 17, 2002 8:07 pm 
I wish I could help, but I only know some ( little ) VC++...but I mostly do OS Development...

Someone here probly could help...


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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Fri Dec 20, 2002 7:40 pm 
Why do you feel the need to use assembly in your C++Builder program?


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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Mon Jan 06, 2003 10:48 pm 

My Idea Is to make the most
intensive Calculations on the
two-dimensional vectors In
assembler for Speeding up
the Calculations and I can have
the Program to Search one or two
Moves deeper than the ordinary
C++ Builder Program do at the
same Time Intervall.
Sincerely
Alchemy727


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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Tue Jan 07, 2003 5:13 pm 
I think C/C++ is fast at calculations...at least GCC is ... because the compilers are now generate fast code.


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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Tue Jan 07, 2003 6:42 pm 
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Last edited by Perica on Sun Dec 03, 2006 8:27 pm, edited 1 time in total.

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 Post subject: Re:Accessing Assembler Code from C++ Builder and the Reverse
PostPosted: Tue Jan 07, 2003 6:58 pm 
Works with borland TC++...


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