The bit of code that actually draws to the screen is this:
Code: Select all
pub extern "C" fn _start(framebuffer_info: FramebufferInfo, memory_map: *const MemoryDescriptor) -> ! {
let framebuffer = framebuffer_info.base_address as *mut u32;
let pitch = framebuffer_info.pitch;
unsafe {
*framebuffer.offset((4 * pitch * 20 + 4 * 20) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 20 + 4 * 21) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 20 + 4 * 22) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 20 + 4 * 23) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 21 + 4 * 20) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 22 + 4 * 21) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 23 + 4 * 22) as isize) = 0xFFFFFFFF;
*framebuffer.offset((4 * pitch * 24 + 4 * 23) as isize) = 0xFFFFFFFF;
}
loop {}
}
Code: Select all
int k_main(framebuffer_info_s framebuffer, memory_descriptor_s* memory_map)
{
framebuf = framebuffer;
memMap = memory_map;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 20 + 4 * 20)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 20 + 4 * 21)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 20 + 4 * 22)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 20 + 4 * 23)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 21 + 4 * 20)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 22 + 4 * 21)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 23 + 4 * 22)) = 0xFFFFFFFF;
*((uint32_t*)(framebuf.base_address + 4 * framebuf.pitch * 24 + 4 * 23)) = 0xFFFFFFFF;
while(true) {}
}
What is it about the Rust code that causes the same operation to not work?
I have genuinely no idea. Is it a toolchain problem? (I've had quite a few of those, so I wouldn't be surprised.) Is it me being an idiot and not understanding how to translate the operation in C into Rust syntax?
Edit: I figured out why it isn't displaying anything. In the "serial0" console in QEMU it's displaying a "Invalid Opcode" error. This sounds like a toolchain problem, but what it could be, I have no idea.
Here's a screenshot of the error:
https://imgur.com/a/jOwo57U