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 Post subject: Re: Writing your own Kernel Debugger (and using Windows)
PostPosted: Tue Jul 06, 2021 4:37 pm 
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bzt wrote:
Of course I have. MSVC likes to use its own defines instead of the standard ones. But to gave you an exact example within OSDev realm, you don't have stdint.h neither the uint*_t defines in an UEFI environment

Well, MS is MS, and they do there own thing. But, for UEFI, we have UINT8, UINT16, and so on. A simple ifdef / define in stdint.h would fix the problem

As for iced, its professional quality. It'll have some extra stuff in it. I don't see the problem with dependencies (so long as the build system wraps them up). What I am against is unnecessary bloat, and I won't make the call on Rust or iced yet, as I have never used them :)

As a rule of thumb, I always use the language which I notice the least, and lets me code. C is that language for me. Rust looks appealing, however, due to its speed.

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