kzinti wrote:
bzt wrote:
With your current skills and understanding I would recommend to pick an easy to use library instead of writing your own.
I completely disagree with that statement. I think OP should learn to walk before learning to run.
I don't understand why you disagree, because that's exactly what I've said. Using a ready-to-use library = walk, writing everything from scratch = run.
kzinti wrote:
The OP clearly doesn't understand what is going on and my advice to him would be to learn how the simple text drawing code works before trying to tackle something bigger like scalable fonts, library or not.
Don't let the name fool you. SSFN comes with two renderers, I've recommended the simpler one,
ssfn_putc, which only works with unscaled bitmap fonts, and was specifically designed for OS kernel consoles.
kzinti wrote:
If one doesn't understand framebuffers and how to draw characters on it, it will be a serious hurdle down the road and this step should not be skipped.
Agreed. But he could start with a simple to use library to get a Hello world on screen, and learn the things under the hood later as he progresses. Not being able to write debug messages on screen is very hard.
Cheers,
bzt