Hello,
I'm developing a small OS in unreal mode using mode 0x112 (640x480 16.8M colors) for a GUI system.
Here's my problem : I'm limited to a block of exactly 64 KB of "VRAM" starting at 0xA0000. Actually, I'm not really limited, I'm setting the pixel values correctly on "presumably" the WHOLE screen, but this is what's actually happening :
Attachment:
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I have no idea what's causing this problem. The video mode is correctly set, I'm using extended registers to access memory...
Any help would be appreciated,
Thanks.