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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 1:23 am 
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I managed to kill it. :D
dead ToaruOS

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 3:02 am 
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octacone wrote:
I managed to kill it. :D
dead ToaruOS


I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 5:07 am 
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klange wrote:
octacone wrote:
I managed to kill it. :D
dead ToaruOS


I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?


Yeah I messed with that.

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 03, 2016 6:18 am 
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I have a new pre-release available, v0.99.1, which is itself going to eventually become the first complete release "1.0".

Image

Check it out on Github

The big news in this release is the dynamic linker. The whole userspace is now dynamically linked (minus some exceptions). It's still experimental and there are some rough edges to work on. Weighing in at 24MB, this CD is now 10MB smaller than the previous release's 34MB, thanks entirely to the use of shared libraries.

There's also a bunch of other little fixes in this release compared to the last one. The release notes on Github have the full listing of changes.

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 03, 2016 7:54 am 
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klange, you are a master. Thanks for VB Guest Additions wiki article too, I'll implement it.

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Wed Dec 07, 2016 12:39 pm 
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klange wrote:
I have a new pre-release available, v0.99.1, which is itself going to eventually become the first complete release "1.0".

Image

Check it out on Github

The big news in this release is the dynamic linker. The whole userspace is now dynamically linked (minus some exceptions). It's still experimental and there are some rough edges to work on. Weighing in at 24MB, this CD is now 10MB smaller than the previous release's 34MB, thanks entirely to the use of shared libraries.

There's also a bunch of other little fixes in this release compared to the last one. The release notes on Github have the full listing of changes.


how do you fit so many features in 24MB?

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Dec 08, 2016 1:17 am 
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Lukand wrote:
Features do not take that much space in operating systems (not even 1/16);
UI, animations and graphics do.
64-bit Windows 7 system folder takes ~35GB after enabling Windows Update. Example of very bad implementation. I use it only since CS 1.6 does not support Linux. (This is my new computer)
32-bit My Windows 98 system folder took ~150MB (98Lite Sleek installed). I used it my entire life until last four months.
64-bit Linux Mint /sbin, /lib, /lib64, /boot, /dev, /etc and /proc take no more but ~7GiB after being used for long time.

Klange is economical...
My 0.0.2 Alpha (in progress) takes 55KiB for now,
0.0.1 took 30KiB.

34GB of that is updates. Y' know, Windows is too concerned with viruses and features.

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Dec 08, 2016 5:30 am 
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Win7 is my second OS, I turned off Windows Update and Windows folder is 17 GB.

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Mon Dec 12, 2016 7:19 pm 
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Let's not derail this thread into a discussion on Windows and its install size.

I spent the weekend (along with the past several months of bug fixing and feature implementation) getting a (reasonably) stable port of Python 3.6. With that, I've written a GUI application and bindings to my windowing API.

Image

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Tue Dec 13, 2016 2:32 am 
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klange wrote:
Let's not derail this thread into a discussion on Windows and its install size.

I spent the weekend (along with the past several months of bug fixing and feature implementation) getting a (reasonably) stable port of Python 3.6. With that, I've written a GUI application and bindings to my windowing API.

Image


Can i triple boot this with Windows and Zorin OS (that os i took 400 GB of my HDD space for nothing)?
If yes, how do i do so?

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 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 17, 2016 10:51 am 
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ToAruOS is an inspiration to me. MajickOS's GUI, XUI, might be based off of Yutani/The rest of ToAruOS's GUI. I'm also thinking of re-writing ToAruOS to compile with the 64-bit Misaka kernel you were working on, unless you are already doing that. I have plenty of ideas for this project, although it is definitely amazing! Good work, klange.

p.s. Whenever I try to write 'klange' macOS decides it needs to be auto-corrected to 'clang' :D

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