Bender wrote:
Hi Geri!
This is quite cool, I just tested my OS on this and it worked as expected.
thankyou!
Bender wrote:
From the way the emulator behaved it looked like you've used libSDL, but it doesn't poll for SDL_QUIT (hitting the 'X' button doesn't close the window. Had to manually kill it).
it isnt uses sdl, it uses my own software-renderer based sprite-renderer.
Bender wrote:
Else than that I'd like to add that the font isn't quite readable (maybe because I've some optical issues), how about using a standard TTF font like Code Page 437? (QEMU uses that one so it shouldn't be a problem).
there it two option in the font renderer, one is my own font set, and second is a public domain utf8 font set exported from linux. this second is disabled, becouse it takes too long to be compiled in, and not i used wrong font sets, so i would need to reexport different set. so this is currently disabled. you may can try set the smooth rendering settings, that may help a bit to be readable.
Bender wrote:
Plus, the disk image browser only scans for floppy/, hdd/, etc. directories have you thought of making it scan user-specified directories?
you can just type any path in the box below the file browser.
Bender wrote:
cat: /etc/sysconfig/language: No such file or directory
yes, i am aware of that - that is queryed by my renderer, not the emulator itself. it should not be an issue
Bender wrote:
Does it support multiple languages?
this practicular software not. but my other softwares powered by this renderer mostly yes, thats why the language is queryed.