OSDev.org

The Place to Start for Operating System Developers
It is currently Sun Apr 30, 2017 1:15 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 1:23 am 
Offline
Member
Member

Joined: Fri Aug 07, 2015 6:13 am
Posts: 656
I managed to kill it. :D
dead ToaruOS

_________________
Working on Basic OS, C++ Combined Kernel. OSDev is thrilling and exciting!
What does it take to learn Assembly? Your entire lifetime.


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 3:02 am 
Offline
Member
Member

Joined: Wed Mar 30, 2011 12:31 am
Posts: 211
octacone wrote:
I managed to kill it. :D
dead ToaruOS


I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?

_________________
github | twitter | とあるOS | PonyOS 4.0


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Sep 01, 2016 5:07 am 
Offline
Member
Member

Joined: Fri Aug 07, 2015 6:13 am
Posts: 656
klange wrote:
octacone wrote:
I managed to kill it. :D
dead ToaruOS


I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?


Yeah I messed with that.

_________________
Working on Basic OS, C++ Combined Kernel. OSDev is thrilling and exciting!
What does it take to learn Assembly? Your entire lifetime.


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 03, 2016 6:18 am 
Offline
Member
Member

Joined: Wed Mar 30, 2011 12:31 am
Posts: 211
I have a new pre-release available, v0.99.1, which is itself going to eventually become the first complete release "1.0".

Image

Check it out on Github

The big news in this release is the dynamic linker. The whole userspace is now dynamically linked (minus some exceptions). It's still experimental and there are some rough edges to work on. Weighing in at 24MB, this CD is now 10MB smaller than the previous release's 34MB, thanks entirely to the use of shared libraries.

There's also a bunch of other little fixes in this release compared to the last one. The release notes on Github have the full listing of changes.

_________________
github | twitter | とあるOS | PonyOS 4.0


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 03, 2016 7:54 am 
Offline
Member
Member
User avatar

Joined: Fri Apr 03, 2015 9:41 am
Posts: 474
klange, you are a master. Thanks for VB Guest Additions wiki article too, I'll implement it.

_________________
Developing U365.
Source:
only testing: http://gitlab.com/bps-projs/U365/tree/testing

OSDev newbies can copy any code from my repositories, just leave a notice that this code was written by U365 development team, not by you.


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Wed Dec 07, 2016 12:39 pm 
Offline
Member
Member

Joined: Sun Oct 09, 2016 4:38 am
Posts: 273
klange wrote:
I have a new pre-release available, v0.99.1, which is itself going to eventually become the first complete release "1.0".

Image

Check it out on Github

The big news in this release is the dynamic linker. The whole userspace is now dynamically linked (minus some exceptions). It's still experimental and there are some rough edges to work on. Weighing in at 24MB, this CD is now 10MB smaller than the previous release's 34MB, thanks entirely to the use of shared libraries.

There's also a bunch of other little fixes in this release compared to the last one. The release notes on Github have the full listing of changes.


how do you fit so many features in 24MB?

_________________
Developing TRIODIUM OS. Or call it Dixium if you want. It doesn't matter.

https://github.com/NunoLava1998/DixiumOS


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Dec 08, 2016 1:17 am 
Offline
Member
Member

Joined: Sun Oct 09, 2016 4:38 am
Posts: 273
Lukand wrote:
Features do not take that much space in operating systems (not even 1/16);
UI, animations and graphics do.
64-bit Windows 7 system folder takes ~35GB after enabling Windows Update. Example of very bad implementation. I use it only since CS 1.6 does not support Linux. (This is my new computer)
32-bit My Windows 98 system folder took ~150MB (98Lite Sleek installed). I used it my entire life until last four months.
64-bit Linux Mint /sbin, /lib, /lib64, /boot, /dev, /etc and /proc take no more but ~7GiB after being used for long time.

Klange is economical...
My 0.0.2 Alpha (in progress) takes 55KiB for now,
0.0.1 took 30KiB.

34GB of that is updates. Y' know, Windows is too concerned with viruses and features.

_________________
Developing TRIODIUM OS. Or call it Dixium if you want. It doesn't matter.

https://github.com/NunoLava1998/DixiumOS


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Thu Dec 08, 2016 5:30 am 
Offline
Member
Member
User avatar

Joined: Fri Apr 03, 2015 9:41 am
Posts: 474
Win7 is my second OS, I turned off Windows Update and Windows folder is 17 GB.

_________________
Developing U365.
Source:
only testing: http://gitlab.com/bps-projs/U365/tree/testing

OSDev newbies can copy any code from my repositories, just leave a notice that this code was written by U365 development team, not by you.


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Mon Dec 12, 2016 7:19 pm 
Offline
Member
Member

Joined: Wed Mar 30, 2011 12:31 am
Posts: 211
Let's not derail this thread into a discussion on Windows and its install size.

I spent the weekend (along with the past several months of bug fixing and feature implementation) getting a (reasonably) stable port of Python 3.6. With that, I've written a GUI application and bindings to my windowing API.

Image

_________________
github | twitter | とあるOS | PonyOS 4.0


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Tue Dec 13, 2016 2:32 am 
Offline
Member
Member

Joined: Sun Oct 09, 2016 4:38 am
Posts: 273
klange wrote:
Let's not derail this thread into a discussion on Windows and its install size.

I spent the weekend (along with the past several months of bug fixing and feature implementation) getting a (reasonably) stable port of Python 3.6. With that, I've written a GUI application and bindings to my windowing API.

Image


Can i triple boot this with Windows and Zorin OS (that os i took 400 GB of my HDD space for nothing)?
If yes, how do i do so?

_________________
Developing TRIODIUM OS. Or call it Dixium if you want. It doesn't matter.

https://github.com/NunoLava1998/DixiumOS


Top
 Profile  
 
 Post subject: Re: とあるOS [ToAruOS] ~ A Learning Project
PostPosted: Sat Dec 17, 2016 10:51 am 
Offline
Member
Member
User avatar

Joined: Sat Dec 17, 2016 6:58 am
Posts: 30
Location: The Internet
ToAruOS is an inspiration to me. MajickOS's GUI, XUI, might be based off of Yutani/The rest of ToAruOS's GUI. I'm also thinking of re-writing ToAruOS to compile with the 64-bit Misaka kernel you were working on, unless you are already doing that. I have plenty of ideas for this project, although it is definitely amazing! Good work, klange.

p.s. Whenever I try to write 'klange' macOS decides it needs to be auto-corrected to 'clang' :D

_________________
Everyone should know how to program a computer, because it teaches you how to think! -Steve Jobs
Code:
while ( ! ( succeed = try() ) );


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group