Wow. Thank you. Very helpful. I'm trying to get my head around ISR's and the concept of asynchronous code. I'm going to ask on the AGS forums if someone will give me a frame of reference related to AGS. It might help.
I am familiar with functions, therefore I understand subroutines. I should have mentioned that I know a little C++(very little).
Just out of curiosity do you know what DC.B is? Isn't it a display call of some sort. There is a ton of code like this:
Code:
DC.B $00,$01,$84,'x',$00,$01,$84,'x'
DC.B $00,$01,$84,'x',$00,$01,$84,'x'
DC.B $00,$01,$84,'x',$00,$01,$84,'x'
DC.B $00,$01,$84,'x',$00,$01,$84,'x'
DC.B $00,$01,$84,'|',$00,$01,$84,$8C
DC.B $00,$01,$84,$92,$00,$01,$84,$92
DC.B $00,$01,$84,$92,$00,$01,$84,$92
DC.B $00,$01,$84,$92,$00,$01,$84,$92
DC.B $08,$07,$06,$05,$04,$03,$02,$01
DC.B $00,$01,$02,$03,$04,$05,$06,$07
I assume this may be images, colors for pixels maybe? Could it be THAT easy!? I imagine not.
As a four color game I suppose it could...
Thank you very much for your help and time.
later,
-junc
EDIT: Nevermind...Define Constant Byte...